Punishment in Games

I once had a person tell me, “I don’t like Bioshock because there are no consequences for dying.” While I never shared the sentiment it is hard to deny their reasoning. When you die in Bioshock you respawn in a “Vita Chamber.” Other than a few moments to get back to the place where you…

It’s a Wide Open World

Perhaps it’s just me, but recently I’ve noticed a vocal minority complaining about the formula of open world role-playing games. This, of course, comes in response to the quote I used in a previous article. “[M]y only major complaint about Horizon is how closely it clings to the established and increasingly tedious formula of open-world…

Taking Control of your Controls

I recently picked up a copy of Prince of Persia for the Game Boy color, which was a port of the 1989 DOS game. Being fond of the Prince of Persia: the Sands of Time, I was curious to see what its predecessor had to offer. It was rough. While there are a lot of quirks to the…

Legion of Reviews

There are many opinions out in the world and when it comes to games, they are no different. Some people like specific genre’s or difficulties while others have a preference for mods and features. Even if a game has what we normally like, what are we to do if they aren’t done well or if…

It’s (Ban) Hammer Time

Imagine playing in a game tournament. You sit across from your opponent. You both finish the pre-game rituals and take your first few turns. You slowly come to a terrifying revelation; you’ve played this exact same game for every match at this tournament! What’s going on? Is it the Twilight Zone? Groundhog Day? A simple…

The Fellowship of the Table: RPG’s and Quests

When a child learns how to play, that child is taking the first steps to using its imagination. As we grow older, that imagination takes us to many different games and many different forms of play. From playing make-believe in the back yard, to playing on the tabletop and to consoles and computers, many of…

Build-A-Game Workshop

This blog has discussed games in great detail in the months so far. We’ve analyzed several games, provided many design tips, and shared a Ludum Dare project. One topic that is very important, and hasn’t been touched on yet, is what exactly makes “a game” a game. To understand this, we need to understand the…