Taking Control of your Controls

I recently picked up a copy of Prince of Persia for the Game Boy color, which was a port of the 1989 DOS game. Being fond of the Prince of Persia: the Sands of Time, I was curious to see what its predecessor had to offer. It was rough. While there are a lot of quirks to the…

Legion of Reviews

There are many opinions out in the world and when it comes to games, they are no different. Some people like specific genre’s or difficulties while others have a preference for mods and features. Even if a game has what we normally like, what are we to do if they aren’t done well or if…

It’s (Ban) Hammer Time

Imagine playing in a game tournament. You sit across from your opponent. You both finish the pre-game rituals and take your first few turns. You slowly come to a terrifying revelation; you’ve played this exact same game for every match at this tournament! What’s going on? Is it the Twilight Zone? Groundhog Day? A simple…

The Fellowship of the Table: RPG’s and Quests

When a child learns how to play, that child is taking the first steps to using its imagination. As we grow older, that imagination takes us to many different games and many different forms of play. From playing make-believe in the back yard, to playing on the tabletop and to consoles and computers, many of…

Build-A-Game Workshop

This blog has discussed games in great detail in the months so far. We’ve analyzed several games, provided many design tips, and shared a Ludum Dare project. One topic that is very important, and hasn’t been touched on yet, is what exactly makes “a game” a game. To understand this, we need to understand the…

Character Arcs, Stories, and Horizon Zero Dawn.

WARNING! Due to the nature of the topic that I am writing about, there will be spoilers for the following games; Horizon Zero Dawn, The Elder Scrolls; Oblivion (specifically “the Origin of the Gray Prince” sidequest), the Prince of Persia; Sands of Time, and the Witcher 3 A month has passed since the release of Horizon…

Shops. Does your game need one?

It’s an important question to ask yourself, especially when you’re dealing with a game that involves many different items. But the answer may not be as obvious as you think. The decision to add a shop in a game, like every other mechanic, has ramifications. A poorly placed store can devalue rewards, throw off the balance of areas,…