Design Analysis: Battle Brothers

Battle Brothers checks all of the boxes that interest me; Low fantasy setting, turn-based tactics, Role playing game (RPG) mechanics, resource management, and a brutal difficulty. While this game does a lot right, it also has a few glaring issues that keep it from being truly great. Battle Brothers is developed by a small team of independent game…

It’s (Ban) Hammer Time

Imagine playing in a game tournament. You sit across from your opponent. You both finish the pre-game rituals and take your first few turns. You slowly come to a terrifying revelation; you’ve played this exact same game for every match at this tournament! What’s going on? Is it the Twilight Zone? Groundhog Day? A simple…

Ludum Dare 38: Small worlds

The 38th Ludum Dare has come and gone and I was lucky enough to finish a project for it. The theme for the jam this time was “Small worlds.” To catch people up, Ludum Dare is a game jam that takes place every 4 months (I made a mistake last postmortem, saying it was every 3…

Design Analysis: Magic: the Gathering

Magic: the Gathering is a Trading Card Game (TCG) also called a Collectable Card Game (CCG). It was, in fact, the world’s first TCG having been released in 1993. It was created by Dr. Richard Garfield Ph.D. and is published by Wizards of the Coast. Both the mechanics and flavor of Magic are so vast…