Design Analysis: Darkest Dungeon

First Dark Souls, now Darkest Dungeon? I need to get outside more… Darkest Dungeon is an independent game by Red Hook Studios. It was successfully crowd-funded on kickstarter in February 2014 and released fully in January 2016. Since then, it has sold over a million copies and is slated to receive DLC in the near future.…

The Fellowship of the Table: RPG’s and Quests

When a child learns how to play, that child is taking the first steps to using its imagination. As we grow older, that imagination takes us to many different games and many different forms of play. From playing make-believe in the back yard, to playing on the tabletop and to consoles and computers, many of…

Design Analysis: Dark Souls 3  

Dark Souls 3 released in march of 2016 with critical acclaim. Since then, it received two paid expansions, Ashes of Ariandel and The Ringed City. Hidetaka Miyazaki, the director of the souls series has stated that he does not plan on returning to the series after Dark Souls 3 is finished. Although it’s sad to see the…

Build-A-Game Workshop

This blog has discussed games in great detail in the months so far. We’ve analyzed several games, provided many design tips, and shared a Ludum Dare project. One topic that is very important, and hasn’t been touched on yet, is what exactly makes “a game” a game. To understand this, we need to understand the…