That’s Not Very Realistic

“That’s not very realistic.” Have you said this about a game? Or perhaps a passer-by said it to you while you were playing? I’m guilty of saying it. For some reason, we have this mindset that certain aspects of games should mirror reality to a firm point of accuracy. This complaint arises for graphics, mechanics,…

The Art of Level Design; the Dungeon

Level design is a broad topic, and some design philosophies might not translate well to different games. Today we are going to focus on dungeons, the playhouse of adventurers. Ever since the olden days of pencil and paper games, players have been trudging through dungeons. Fatal traps, bloodthirsty monsters, and perplexing puzzles are promised by…

The Player’s Price

What is a game worth? This question can be answered in many ways with no wrong answers. In a sense, a game is worth what the player is willing to pay. When we talk about “worth,” we usually conjure ideas of price tags and MSRP’s. However, even when just talking about monetary value, there are…