Taking Control of your Controls

I recently picked up a copy of Prince of Persia for the Game Boy color, which was a port of the 1989 DOS game. Being fond of the Prince of Persia: the Sands of Time, I was curious to see what its predecessor had to offer. It was rough. While there are a lot of quirks to the…

Ludum Dare 38: Small worlds

The 38th Ludum Dare has come and gone and I was lucky enough to finish a project for it. The theme for the jam this time was “Small worlds.” To catch people up, Ludum Dare is a game jam that takes place every 4 months (I made a mistake last postmortem, saying it was every 3…

Design Analysis: Magic: the Gathering

Magic: the Gathering is a Trading Card Game (TCG) also called a Collectable Card Game (CCG). It was, in fact, the world’s first TCG having been released in 1993. It was created by Dr. Richard Garfield Ph.D. and is published by Wizards of the Coast. Both the mechanics and flavor of Magic are so vast…

Design Analysis: Darkest Dungeon

First Dark Souls, now Darkest Dungeon? I need to get outside more… Darkest Dungeon is an independent game by Red Hook Studios. It was successfully crowd-funded on kickstarter in February 2014 and released fully in January 2016. Since then, it has sold over a million copies and is slated to receive DLC in the near future.…

The Fellowship of the Table: RPG’s and Quests

When a child learns how to play, that child is taking the first steps to using its imagination. As we grow older, that imagination takes us to many different games and many different forms of play. From playing make-believe in the back yard, to playing on the tabletop and to consoles and computers, many of…

Design Analysis: Dark Souls 3  

Dark Souls 3 released in march of 2016 with critical acclaim. Since then, it received two paid expansions, Ashes of Ariandel and The Ringed City. Hidetaka Miyazaki, the director of the souls series has stated that he does not plan on returning to the series after Dark Souls 3 is finished. Although it’s sad to see the…

Build-A-Game Workshop

This blog has discussed games in great detail in the months so far. We’ve analyzed several games, provided many design tips, and shared a Ludum Dare project. One topic that is very important, and hasn’t been touched on yet, is what exactly makes “a game” a game. To understand this, we need to understand the…